

Ubisoft Montréal Information
Contact top employees from
Ubisoft Montréal
Summary
Nous créons l'inconnu depuis 1997. Chez Ubisoft Montréal, un but commun nous uni·es : enrichir la vie des joueuses et des joueurs grâce à des expériences de jeu originales et mémorables. Nous développ...Show more
Industries
Computer Games
Headquarters Location
Employees Size
1000-5000 employees
Specialties
Jeux vidéo, Développement de jeux vidéo, Production de jeux vidéo, Marketing, Programmation, Développement de communautés, Créativité, Innovation, Technologie, Réalité virtuelle, Audio, Art, Design, Intelligence artificielle
Founded
1997
Employees Turnover 3 quarter 2025
Number of employees switched from or switched to
Total number all of employee turnover
Current employees switched from
Ex-employees switched to
Length of Employment
Employee tenure at Ubisoft Montréal shows a diverse range of experience levels:
1% have been with the company for less than 1 year14% for 1–2 years14% for 3–4 years23% for 5–7 years18% for 8–10 years31% have over 11 years of service at Ubisoft MontréalEx-employees positions
In Company
In New Company
Contact top employees from
Ubisoft Montréal
Eric Dumas
Production Manager
Mauro Lanzisera
Studio Resilience Manager
Michel Lavoie
Team Lead Jira Administrator
Laetitia De Mesquita
Lead Artist
Sophie Forge
Conceptrice Graphique Anvil
Haval Ahmed
Engine Programmer
Hans hertiga
Solutions Architect
Scott Barrett
Generalist Programmer
Gabrielle Kenney
Gameplay Programmer
Caitlyn Kenney
Environment Artist
Matthew Lourdelet Holiday
Associate Director - Level Design
Peter Bourgelais
Technical Artist
Zhuhuii Yap
Gameplay Programmer - Events Team - Rainbow Six Siege
Hugues Ross
Tools Programmer (Unannounced Project)
Klarissa Armada
Project Manager
Alice Abracen
Script Writer
Clint Hocking
Creative Director
Alok Sawant
Programming Team Lead
Jeeva Naresh
Business Intelligence Engineer
Mathieu Piau
Brand Director - Rainbow Six
Thomas Prelle
Architecte technique ML/AI
Maxime Vial
Esports Director
Gregory De Cesare
Lead technique
Antoine Leproust
Senior Engineering Manager, Project Lead
Antoine Laloy
Audio Designer
Vincent Roumier
Senior Gameplay Programmer
Céline Ganichot
Graphic Designer - CRM
Maxime Lenglet
Level Designer