

Oculus VR Information
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Oculus VR
Summary
Oculus VR is a private company that has been in the industry for 13 years. The company currently specializes in the Consumer Electronics, VR/AR areas. Its headquarters is located at Menlo Park, California, USA. The number of employees ranges from 250 to 500. The annual revenue of Oculus VR varies between 100M and 500M. Total funding of the company - $92.7M. To connect with Oculus VR employee register on SignalHire.
Industries
Consumer Electronics
Headquarters Location
Employees Size
500-1000 employees
Specialties
Computer Hardware, Virtual Reality, Software Development, Video Games
SIC Code
3572, 3577, 3576, 3575, 3600
DMA Code
San Francisco Bay Area
Founded
2012
Estimated Annual Revenue
$100M - 500M
Operating Status
Acquired
Competitors
Founded | Type | Employees | Revenue | Funding | |
---|---|---|---|---|---|
2011 | Privately Held | 25 - 100 | 11.2M | $40.7M | |
1997 | Public Company | 25 - 100 | 13.8M | $212.6M | |
1923 | Public Company | 100K - 9.9M | 63.6B | $22B | |
2016 | Privately Held | 25 - 100 | 1.3M | $9.5M | |
2015 | Partnership | 250 - 500 | 48M | $23M | |
2016 | Privately Held | 25 - 100 | 2M | $10.6M | |
1997 | Public Company | 1.0K - 5.0K | 206.8M | $0 | |
2014 | Privately Held | 1 - 25 | 3M | $0 | |
2013 | - | 100-200 | - | $- | |
2014 | - | 100-200 | - | $- | |
1995 | - | 500-1000 | - | $- |
Employees Turnover 3 quarter 2025
Number of employees switched from or switched to
Total number all of employee turnover
Length of Employment
Employee tenure at Oculus VR shows a diverse range of experience levels:
1% for 1–2 years12% for 3–4 years29% for 5–7 years42% for 8–10 years15% have over 11 years of service at Oculus VREx-employees positions
In Company
In New Company
Contact top employees from
Oculus VR
Christie McKiernan
Content Strategist
Alaa Alawi
VR QA Analyst
Parth Vasa
Director Of Engineering
Taryn Monteleone
Product Design Engineer
Lauren Donegan Ryan
Integration Engineer
Frank Olivier
Manager
Sreedhar Krovvidi
Firmware Engineer (Consultant via Fresh Consulting)
Sanchit Garg
Graphics Engineer - Reality Labs Research
John Kilcline
Product Manager
Scott Randolph
Virtual Reality Platform
John Vifian
Executive Producer
Sarah Simpson
Senior Product Designer
Wolf Kienzle
Research Manager
Zoë Sinner
Product Designer, System UX
Matt Hural
Product Manager - VR Identity
John Kumahara
Product Designer
Matthew Langille
Software Engineer
Norah Smith
Software Engineer
Peter Ruibal
Software Engineer
Sam Levatich
Software Engineer - Gameplay
Artem Shvadskiy
VR Game Developer
Yanjin Long
UX Research Manager, VR Core Software
Yash Patel
Software Engineer
Attila Incze
Software Engineer
Justin Teller
Engineering Manager
Sony Nguyen
Software Development Engineer